VISUALSS
The online exhibition of my 3week journey of making visuals with Processing.
INSPIRATIONS
WHAT IS GENERATIVE ART
OUTCOME
WHY
HOW
Here is some work that made me inspired to begin this project:
I had a former experience with Processing but it was only to make small games. For the Plus weeks I decided to go back to my fascination and to explore the world of generative art.
More specifically, I already had some inspirations of designers who did generative visuals. So, I thought that I can do it as well! So I studied their work to see what are they doing and how. Some of those are:
Zach Lieberman
Tim Rödenbroeker
Rafael Rozendaal
For those 3 weeks I gave myself a planning. It was a bit difficult a first to grab an understanding of Java in such a short time and to find documentation and tutorials that explains it in a simple way.
Thanks to:
Youtube channels
-The Coding Train
-Tim Rödenbroeker
-Alexander Miller
and OpenProcessing database
I saw how the functions worked and that I actually needed to freshen up my math skills from High School!
Generative art is a way of unconventional art where the user uses a system, such as a set of natural language** rules (our everyday speech), a computer program, the machine, or other which is set into motion contributing to or resulting in a completed work of art.
**Computers can't understand the natural language such as draw a circle! Instead, you need to tell it:
ellipse(x, y, width, height)
Image manipulation
LEARNING
Processing is the application and Java is the programming language that you write the algorithm. This algorithm is a way to tell a computer to make shapes. There are other ways to make generative art but they were more complex to me. One of the things I wanted was to make sure that trying these sketches were as simple and painless as possible due to the time frame given. For this reason, I recreated the majority of the tutorials in order to learn.
This is my process condensed :
Tutorial → analysing the terms → browsing processing.org reference (if necessary) → remake → save in a specific folder →post.
I usually spent about 30 mins to 2 hours per sketch or so per day without taking into account the amount of time I need to learn an unknown function or terminology. For this reason, I was using the reference of processing or youtube the most of the times and it was taking the most of the time. Sometimes I do things really quickly but this time I wanted to fully concentrate on a tutorial or idea and keep pushing it throughout the day.
the little situation of my tabs...
MATH!!!!
I had the chance to go back to trigonometry I did in High School.
Sine and Cosine:
They define the place and
the angle shape is build
within the pixels - your screen
is a numbered grid with x, y-axis.
Typography
more sketches, descriptions and REFLECTION tba